"This weapon creates traps which detonate when the tripwire connecting two anchor points is broken. It is best used across enemy patrol routes or in narrow spaces."
―Inventory description

The Tripcaster is a stealth weapon in Horizon Zero Dawn. It is a type of weapon that creates tripwire-based traps specializing in three elemental ammo types: shock, fire, and blast. It is used to "trip" machines, while either shocking them, burning them, or dealing explosion damage. Like the Ropecaster, this weapon is more useful on larger machines.


The Tripcaster's ammo pouch can hold a maximum of 12 rounds with all upgrades. Both ends of wire must be cast on valid surface to be properly set; missing either shot will waste the intended tripwire.

Shock Wire does no damage, but inflicts massive Electric severity that can instantly Shock many foes, making them vulnerable to Critical Strikes or other attacks.

Blast Wire explodes once it is triggered, dealing massive Impact damage to the victim and nearby foes.

Fire Wire explodes upon activation and burns targets in proximity.

Numbered damage value are of unmodded level and displayed from left to right following difficulty level from Story to Ultra Hard. Numbers in bold are of normal difficulty. Note that Elemental damage remains unchanged between Easy and Very Hard.

Ammo Type Variant Damage Damage-Icon Elemental Severity
Shock Wire Basic / Carja
Shadow / AdeptNG+
N/A Shock-Icon 240-160-80
Blast Wire Carja / Shadow / AdeptNG+ 1,000-313-250-225-200-175 N/A
Fire Wire Shadow / AdeptNG+ N/A Fire-Icon 240-160-80

Ammo Slots by Variant

Variant Shock Wire Blast Wire Fire Wire Mod Slots
Basic Shock-Wire-Icon 1
Carja Shock-Wire-Icon Blast-Wire-Icon 2
Shadow Shock-Wire-Icon Blast-Wire-Icon Fire-Wire-Icon 3
AdeptNG+ Shock-Wire-Icon Blast-Wire-Icon Fire-Wire-Icon 4

Acquisition Details

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-IconGeneral Merchants MetalShardsTransparent 90 MetalShardsTransparent 450 MetalShardsTransparent 25
Carja Merchant-IconTier 2-4 Merchants MetalShardsTransparent 180
10 Chillwater
MetalShardsTransparent 900
20 Chillwater
MetalShardsTransparent 50
Shadow Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 750
1 Scrapper Heart
MetalShardsTransparent 3,750
2 Scrapper Heart
MetalShardsTransparent 100
AdeptNG+ Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 1,500
1 Scrapper Heart
1 Grazer Heart
MetalShardsTransparent 7,500
2 Scrapper Heart
2 Grazer Heart
MetalShardsTransparent 100


  • The Tripcaster appears in Monster Hunter: World as a wrist-attached Slinger, a standard tool in the game. This variant of Tripcaster is part of the collaboration equipment with Horizon: Zero Dawn which apply Aloy's look to the player's character.
  • A less obvious advantage the Tripcaster has over conventional Traps is that the damage and severity of the Tripcaster trap wires can be improved with Modification coils.
  • One can actually hold a Tripcaster's shot like bows by not immidieately releasing the R2 button. This doesn't affect the fired tripwire's performance, however.
Ranged Weapons Blast Sling - ForgefireFW - Hunter Bow - IcerailFW - Rattler - Ropecaster - Sharpshot Bow - Sling - StormslingerFW - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine LauncherFW - Oseram Cannon - Ravager Cannon
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