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"The lesson will be taught in due time, Aloy. Until then, we wait."
This article contains heavy spoilers, and may reveal plot or quest information.



"She's in retreat beyond those mountains, the Icerasps. You'll have to walk the Shaman's Path to get there."
Naltuk

The Shaman's Path is a side quest in Horizon Zero Dawn: The Frozen Wilds.

Synopsis

To find out how the Daemon is affecting the machines of The Cut, Aloy must find the Banuk shaman Ourea; with her whereabouts unknown to all but her apprentice, Aloy sets out to find him.

Directed north of the river, Aloy finds Naltuk scouting out a Control Tower. Reluctant to reveal Ourea's location, he explains that before she left she tasked him with observing the Daemon's work and preventing its spread if possible. He then mentions that a number of Control Towers have been appearing across The Cut, emitting pulses to rally daemonic machines.

After taking out the machines and disabling the tower, Naltuk reveals that Aloy will have to traverse the Shaman's Path to reach the retreat Ourea withdrew to. Departing with a message to Ourea from Naltuk, Aloy sets off for the Icerasps.

Once there, Aloy enters the mountain to begin the Shaman's Path. After using the markers and chimes to navigate through the caves and various obstacles, Aloy's way is blocked by a Daemonic Frostclaw and Control Tower. Continuing on after avoiding or dispatching the machine, Aloy comes to a fallen Stormbird covered in Bluegleam, marking the end of the Shaman's Path. Harvesting her trophy from the machine, Aloy enters the facility that has become Ourea's retreat.

Exploring the facility, Aloy comes across a power source linked to a sealed bunker door. After redirecting the light to the source node, Aloy continues on through the newly opened bunker door. Climbing up the elevator shaft, Aloy exits the first section of the facility. Re-entering the facility from a different door, Aloy enters a vast room adorned with Banuk paintings. There she finds an anguished Ourea trying unsuccessfully to communicate with the Spirit. Upon noticing Aloy, the Nora offers her assistance in activating the source node. Once the light has been redirected, a hologram of The Spirit briefly appears, pleading for help before being overcome once again by the Daemon.

Grateful for the brief encounter, Ourea explains her communications with The Spirit, relaying its request to destroy the Daemon. Ourea then recounts the expedition, telling Aloy that as long as Aratak is chieftain they will not be permitted to return to Thunder's Drum. Recognizing Aloy's prowess, Ourea proposes that Aloy must make herself known to the werak by clearing out the bandit camp, restoring the defunct Tallneck, completing the trials at the Hunting Grounds, or helping Sekuli. Only then can she challenge Aratak and gain access to the mountain.

Finally, Ourea imparts her Stormslinger to Aloy, bidding her luck on her ventures. 

Objectives

  1. Talk to Aratak (Optional)
  2. Find Naltuk
  3. Talk to Naltuk
  4. Destroy or Override the Tower
  5. Kill the Machines
  6. Talk to Naltuk
  7. Find the Shaman's Path atop the Icerasp mountains.
  8. Find the Ritualistic Marker that signifies the start of the Shaman's Path.
  9. Activate the Ritualistic Marker (Optional)
  10. Follow the Shaman's Path
    1. Activate the Bridge
    2. Kill the Frostclaw (Optional)
  11. Go to the Shrine that marks the end of the Shaman's Path.
  12. Enter Ourea's Retreat
    1. Gather Bluegleam from the Shrine (Optional)
  13. Explore Ourea's Retreat
  14. Restore Power to the Door
    1. Investigate the Door
    2. Investigate the Source Node
    3. Reroute Data Flow
  15. Explore Ourea's Retreat
  16. Find Another Entrance to Ourea's Retreat
  17. Enter Ourea's Reatreat
  18. Explore Ourea's Retreat
  19. Activate the Source Node
  20. Restore Power to the System
  21. Talk to Ourea
  22. Take the Stormslinger

Walkthrough

The Shaman's Path - Ultra Hard - No Damage - Video Guide

The Shaman's Path - Ultra Hard - No Damage - Video Guide

Gallery

Horizon Zero Dawn Quests
Main Quest A Gift from the Past - Lessons of the Wild - The Point of the Spear - Mother's Heart - The Proving - The Womb of the Mountain - A Seeker at the Gates - The War-Chief's Trail - Revenge of the Nora - The City of the Sun - The Field of the Fallen - Into the Borderlands - The Sun Shall Fall - Maker's End - The Grave-Hoard - To Curse the Darkness - Deep Secrets of the Earth - The Terror of the Sun - The Heart of the Nora - The Mountain That Fell - The Looming Shadow - The Face of Extinction
Side Quests A Daughter's Vengeance - A Moment's Peace - Acquired Taste - Ancient Armory - Blood on Stone - Cause for Concern - Farewell - Death from the Skies - Fatal Inheritance - Heap of Trouble - Honor The Fallen - Hunters' Blind - In Her Mother's Footsteps - Insult to Injury - Queen's Gambit - Redmaw - Robbing the Rich - Sun and Shadow - Sunstone Rock - The Forgotten - Traitor's Bounty - Underequipped - Weapons of the Lodge
Errands A Curious Proposal - Collateral - Deadliest Game - Demand and Supply - Hammer and Steel - Healer's Oath - Hunting for the Lodge - In Foreign Lands - Luck of the Hunt - Odd Grata - Sanctuary - Shortage of Supplies - Sun's Judgment - To Old Acquaintance
Activities Bandit Camps Blackwing Snag - Devil's Thirst - Gatelands - Hollow Fort - Shattered Kiln - Stone YieldFW - Two-Teeth
Cauldrons Cauldron RHO - Cauldron SIGMA - Cauldron XI - Cauldron ZETA
Corrupted Zones Corrupted Zones
Hunting Grounds Greatrun - Nora - SnowchantsFW - Spurflints - Sun Furrows - Valleymeet
Tallnecks Devil's Thirst - Copper Deeps - FrostfiguresFW - Rustwash - Spearshafts - Sun-Steps
Horizon Zero Dawn: The Frozen Wilds Quests
Side Quests Firebreak - For the Werak - Frontier Justice - Into the Frozen Wilds - The Forge of Winter - The Hunters Three - The Shaman's Path - The Survivor - Waterlogged
Errands A Secret Shared - Ikrie's Challenge - Geared Up: Forgefire - Geared Up: Icerail - Geared Up: Stormslinger - Out of the Forge - The Claws Beneath
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