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Erik-van-helvoirt-stalker2.jpg|Initial concept art by Erik van Helvoirt
 
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Erik-van-helvoirt-stalker.png|Mood art by Erik van Helvoirt
 
Erik-van-helvoirt-stalker.png|Mood art by Erik van Helvoirt

Revision as of 10:03, 30 June 2019

"A killing machine that disappears into thin air. Just what the world needs."
Aloy, upon sighting a Stalker

The Stalker is a machine in Horizon Zero Dawn. It is a medium sized Combat Class machine; however it is unique among combat machines in that, while all other known combat machines employ open aggression, the Stalker employs stealth. Its adeptness at ambush, coupled with its deployment in areas where visibility is challenging, such as in jungle environments, makes the Stalker a particularly grave threat to any human in these environments.

History

Unlike the Zero Dawn terraforming machines, which were designed and controlled by Zero Dawn’s governing AI GAIA, the Stalker was designed by the AI HEPHAESTUS, which had previously manufactured the machines under GAIA’s direction. When GAIA self-destructed, HEPHAESTUS became hostile toward humans for their predations on the terraforming machines for parts and resources. Thus began the phenomenon that the tribe’s call the Derangement. In an escalation of the phenomenon, HEPHAESTUS then began producing combat machines, including Stalkers; it apparently created Stalkers from an unknown pre-Derangement Stalker-like machine.[1]

Stalkers were first identified and named by the Carja machine hunter Ghalidid, a Hawk of the Hunters Lodge. During the eighth year of the reign of Sun-King Jiran, Ghalidid tracked a new, unknown machine that prowled the freeholds south of the Carja capital Meridian; a machine the only sign of whose presence was an eerie shimmer. He pursued it into the jungles of The Jewel, where he quickly found himself stalked and surrounded by a pack of them. Accordingly he dubbed them ‘Stalkers’. He survived the encounter, escaping The Jewel to the safety of the Alight, but not before killing one and taking a hunting trophy from its chassis.[2]

The Nora machine hunter Aloy first encountered a Stalker in the northern regions of the Sacred Land. She had tracked a Carja merchant named Dirid after he stole valuable cargo from the convoy he had been part of. Upon confronting him, he was fatally shot by a Stalker, which she then killed. Aloy subsequently encountered Stalkers on multiple occasions. They were one of three machines that she hunted for trophies to present as credentials to join the Hunters Lodge. She also hunted one to collect its mech fluid for the eccentric Banuk Shaman Brin. Additional Stalkers were encountered guarding the door of Cauldron Zeta, and along the Bitter Climb to the Zero Dawn ruin of GAIA Prime. Finally, she encountered Corrupted and Daemonic Stalkers in The Jewel and in the Banuk region known as The Cut respectively.

Appearance

The chassis of a Stalker is distinct from that of the other known combat machines in two respects. Firstly, whereas these machines are heavyset and built for power, Stalkers are slender and streamlined. Secondly, whereas the armor of these machines consists of large, white fitted pieces, a Stalker's armor plating is black, and is composed of relatively small hexagonal plates that fit together in a chainmail pattern. Four optical sensor arrays are located on each side of their head, with the sensors arranged in a trapezoidal configuration. Each of their four feet is equipped with three claws. A dart gun is located between its shoulders, and on each hip is a proximity mine launcher. A power cell rests atop its lower back, to which four long, antenna-like structures are attached. The machine has a retractable tail that is almost twice as long as its body, equipped with a sharp spike at the tip. Finally, a camouflaging device called a Stealth Generator is mounted on the left shoulder.

Behavior

Stalkers can be found on their own or in small packs. Built specifically for ambush attacks, the majority of them are deployed in The Jewel, where the dense foliage limits their visibility to humans. They usually position themselves cloaked with heads downward on vertical surfaces such as trees and cliffsides, in absolute stillness. Alternatively, they also walk about uncloaked, partially obscured by the jungle’s undergrowth. In either case, they frequently set alarms on the ground that loudly sound off and release flares in response to movement within a certain radius. These alarms are not triggered by anything smaller than a human, or by other machines. Upon the triggering of an alarm, they immediately cloak and converge on the alarm’s location to investigate.

Abilities

A Stalker’s adeptness at stealth and ambush make it lethal to anyone unfamiliar with its abilities. Foremost among these abilities is its cloaking ability. A Stalker’s stealth generator cloaks the Stalker from plain sight when engaged by bending light around its chassis. In the case of Focus users such as Aloy, it also cloaks the machine from scans. However the cloak is imperfect; through the Stalker cannot be seen, the cloak produces a shimmering refractory effect in the shape of the Stalker’s chassis that is visible to sharp eyes; this is the shimmer that Ghalidid saw. Additionally, it does not cloak the Stalker’s optical sensors, nor mask the distinct whooshing sound of it’s servomotors.

The Stalker’s most lethal weapon is its dart gun, which can kill a human with one shot. Even though the Stalker must momentarily de-cloak to use it, an unsuspecting human never sees the shot coming, since the Stalker fires it from long range. At closer ranges, a Stalker deploys proximity mines that damage and distract an enemy. Unlike the dart gun, a Stalker can deploy these mines while cloaked. It drops these mines as it swiftly changes its position, its cloak preventing it from being tracked. Additionally, though built for stealth and ambush, Stalkers are capable of formidable melee attacks, slashing with their claws and employing a swift bludgeon attack with their tails.

Weaknesses

Stalkers, with the exception of Daemonic Stalkers, are more susceptible to Shock attacks than other machines. Repeated attacks with weapons that deal Shock damage will quickly stun a Stalker.

Attacks

Name Damage Type Primary Damage Trigger Range Description
Mine Launch Explosion 100 0m - 1.5m (instant)

1.5m - 8m

Drops proximity mines
Claw Fury Melee 300 9m - 20.5m Multiple claw slashes
Claw Swipe Melee 175 4m - 7m Single claw slash
Jumping Mandible Stab Melee 170 12m - 18m Jumping swipe with jaw
Mandible Stab Melee 140 5m - 9m Swipe with jaw after pouncing
Tail Swipe Melee 275 0m - 4m 360 degree bludgeon attack with tail
Dart Gun Shot Projectile 120 per bullet 6m - 80m Up to 3 shots at enemy with dart gun

Components

Image Component Information Weakness Strength
Stalker-Body Body Vulnerable to shock attacks. Shock-Icon Shock None
Stalker-DartGun Dart Gun Destroying this component disables the ranged dart attack. Tear-Icon Tear None
Stalker-MineLauncher Mine Launcher Destroying this component disables the explosive mine attack. Tear-Icon Tear None
Stalker-StealthGenerator Stealth Generator Destroying this component disables the cloaking ability. Tear-Icon Tear None

Loot


Gallery 

References

Machines
Horizon Zero Dawn
Acquisition Class Broadhead - Charger - Fireclaw - Frostclaw - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler
Chariot Class Corruptor - Deathbringer - Metal Devil
Combat Class Ravager - Sawtooth - Scorcher - Stalker - Stormbird - Thunderjaw
Communication Class Tallneck
Recon Class Longleg - Watcher (Redeye Watcher)
Transport Class Behemoth - Bellowback - Shell-Walker
Unknown Class Control Tower
Horizon Forbidden West
Acquisition Class Bilegut - Bristleback - Clamberjaw - Fanghorn - Plowhorn - Scrounger - Spikesnout - Stingspawn - Sunwing - Tideripper - Waterwing - Widemaw
Combat Class Clawstrider - Dreadwing - Grimhorn - Shellsnapper - Slaughterspine - Slitherfang - Specter - Specter Prime - Tremortusk
Recon Class Burrower - Skydrifter
Transport Class Leaplasher - Rollerback
Unknown Class Defense Drone