The Scorcher is a machine exclusive to The Frozen Wilds. It is a midsize Combat Class machine known to exist only in the Banuk region called The Cut. It bears some similarities to the Ravager, but it is far more powerful, agile and aggressive. This is even more so in its augmented or Daemonic state. Indeed, Daemonic Scorchers are one of the most ferocious and formidable machines known to exist.
Scorchers were created by the artificial intelligence HEPHAESTUS at its R&D cauldron, Cauldron EPSILON, in The Cut. As EPSILON’s creator, HEPHAESTUS had absolute command and control authority over it and the machines it produced, and thus was able to design, field test, and deploy whatever machines it devised at this cauldron without limit. It augmented their armor and resilience to a degree that exceeds that of any known machine outside The Cut. These machines are referred to as Daemonic Machines.
The Nora huntress Aloy encountered a Daemonic Scorcher almost immediately upon entering The Cut, engaging and killing it at the start of the mountain pass leading into the region. The experience starkly demonstrated the superior strength and damage resistance of these machines over any machine she was familiar with up to that time. She saw Scorchers at several sites while in The Cut, culminating in encountering two of them acting as guards in the ancient Firebreak facility, along the path leading to Cauldron EPSILON’s door. Additionally, she engaged and killed two Scorchers in as short a time as possible as part of’ Chieftain’s Trial in The Cut’s Snowchants Hunting Grounds.
The Scorcher’s chassis somewhat resembles that of a Ravager but does not have the Ravager’s tactical vulnerability to fire. Indeed, whereas Ravagers are weak against fire, this element is the Scorcher’s forté. Its head is vulpine, with a long, toothy snout, a split jaw and large ear-like structures. A pair of optical sensor arrays is positioned in the same location as a fox’s eyes. Mounted on its back, between its heavyset shoulders, is a mine launcher. Positioned atop each shoulder is a heavily-armored Blaze canister, and between its haunches is an equally heavily-armored power generator.
Scorchers are found alone or in packs of up to three, either guarding a herd of terraforming machines or in the herd’s immediate vicinity, near enough to hear and immediately respond to their alarm cries on detecting a threat. Their servomotors produce a characteristic heavy, clanking sound, and embers periodically fall like spittle from their mouths, increasing their intimidating appearance. If a perceived threat such as an a human is identified, either by them or a nearby machine, they immediately converge on the position and engage it.
Scorchers attack relentlessly and ferociously with close-range fire attacks or fire-augmented melee attacks. Their unrivaled speed and agility allows them to close the distance between themselves and perceived threats with overwhelming aggression. Indeed, one of their attacks involves using a hidden pair of thrusters to zoom toward the enemy like a rocket. Additionally, they deploy mines from their mine launchers, fired in anticipation of the enemy’s projected position. Unlike the mines of a Stalker, these mines are not proximity mines, and are not scattered as a means of distraction. Instead, they are fired directly at the enemy and its anticipated change of position, and they detonate about a second after they hit the ground. If the Scorcher loses track of the enemy, its large ears are equipped with an auditory detection system that allows it to scan tall grass.
In addition to these abilities, Daemonic Scorchers have considerably tougher armor than normal, and thus are much more resilient. Furthermore, they are immune to the effects of Corruption, cannot be overridden, and have considerably higher Shock resistance. The only way to inflict a Shock state on a Daemonic Scorcher is to detonate the Power Generator on its back.
As a fire-augmented machine, the Scorcher is naturally weak to Freeze attacks, including the Frozen state. The Power Generator near its rear can be destroyed to temporarily stun the machine, and its mine launcher can be removed and used against it. However, removing either is best done with stealth, as the Scorcher's agility and aggression make it difficult to target its components.
|Name||Damage Type||Primary Damage||Secondary Damage||Trigger Range||Description|
|Cinder Claws||Fire/Melee||140 each||-||7m - 11m||Up to 4 consecutive Fire-augmented claw slashes|
|Scorching Fang||Fire/Melee||140 each||-||1m - 8m||Fire-augmented bite|
|Quick Scorching Fang||Fire/Melee||140 each||-||1.5m - 6m||Faster Scorching Fang variant|
|Furnace Blast||Fire||300||-||5.25m - 1.25m||Defensive radial flame blast|
|Heat Wave||Fire||220||-||7m - 20m||Wall of flames toward enemy|
|Mine Launcher: Area Fire||Explosion||250||-||15m - 80m||Cluster of 10-15 mines around enemy|
|Mine Launcher: Formation Fire||Explosion||250||-||15m - 80m||Fan-shaped formation of 3 rows of mines, 4 mines per row|
|Ignition Boost||Melee/Fire||250/100||50 Fire per second||10m - 25m||Single high-speed charge and fire-augmented claw slash|
|Body||Hard outer casing to protect synthetic muscle and operational systems.||None||None|
|Mine Launcher||This heavy weapon can be picked up and used after it has been detached from the machine.||Tear||None|
|Blaze Canister||Shooting this canister with Fire will trigger an elemental explosion. Shoot off this component to collect Blaze.||Fire|
|Power Generator||Destroying this component will deal greater damage to the machine.||Tear||None|
- The Scorcher's appearance is inspired by wolves and coyotes.
- While the Scorcher's design was inspired by wolves, its appearance and fire-based attacks make it resemble a qilin, a creature in Chinese mythology.
- During development, Scorchers were referred to as HellHounds.
- ↑ 1.0 1.1 Horizon Zero Dawn: The Frozen Wilds Collector's Edition Guide, page 62
- ↑ https://www.youtube.com/watch?v=_UXiWdhRmxU
|Acquisition Class||Broadhead - Charger - FireclawFW - FrostclawFW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler|
|Combat Class||Ravager - Sawtooth - ScorcherFW - Stalker - Stormbird - Thunderjaw|
|Recon Class||Longleg - Watcher (Redeye Watcher)|
|Transport Class||Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker|
|Chariot Class||Corrupted Machines - Corruptor - Deathbringer - Metal Devil|
|Unknown Class||Control TowerFW|