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[[Shadow Carja]]
 
[[Shadow Carja]]
 
|image1 = Erend-with-oseram-vanguard.png
 
|image1 = Erend-with-oseram-vanguard.png
|caption1 = Vanguard at The Spire|capital = [[Mainspring]]|leader = Ealdormen}}
+
|caption1 = Vanguard at The Spire|capital = [[Mainspring]]
  +
|leader = Ealdormen}}
 
{{Quote|The Oseram believe in many things. The forge's hiss, the charcoal's crack, the creak of the fermenting barrel.|[[Namman|Mournful Namman]]}}
 
{{Quote|The Oseram believe in many things. The forge's hiss, the charcoal's crack, the creak of the fermenting barrel.|[[Namman|Mournful Namman]]}}
The '''Oseram''' are a [[human]] [[tribe]] in ''[[Horizon Zero Dawn]]. ''They are known for their excellent metalworkers and craftsmen, and as such, their steel and powerful weaponry. They are more technologically advanced compared to the other known tribes.
+
The '''Oseram''' are a [[human]] [[tribe]] in ''[[Horizon Zero Dawn]] ''and ''[[Horizon Forbidden West]]''. They are known for their excellent metalworkers and craftsmen, and as such, their steel and powerful weaponry. They are more technologically advanced compared to the other known tribes.
   
 
==History==
 
==History==
The Oseram are said to be the first tribe to delve into the ruins of the Old Ones, which are plentiful in their homeland.
+
Like all tribes on the continent, the Oseram descended from the inhabitants of [[ELEUTHIA-9]]. They are said to be the first tribe to delve into the ruins of the [[Old Ones]], which are plentiful in their homeland.
   
Due to their loosely defined government, numerous Oseram traveled beyond [[the Claim]] for work: Oseram work gangs were responsible for the construction of [[Meridian]]'s elevators.
+
Due to their loosely defined government, numerous Oseram traveled beyond [[the Claim]] for work and settlement: indeed, they can be found in the [[Sundom]], the [[Sacred Lands]], [[the Cut]], and even as far as the [[Forbidden West]]. Additionally, Oseram work gangs were responsible for the construction of [[Meridian]]'s elevators.
   
 
===Red Raids===
 
===Red Raids===
The Oseram were one of several tribes attacked by the [[Carja]] during the [[Red Raids]]. Countless among their tribe were either slaughtered or brought to the [[Sun-Ring]] to be enslaved and/or sacrificed. Interestingly, there were a number of Oseram, such as the work gang led by Petra Forgewoman, who remained in the Sundom during the war, keeping mobile to avoid [[Kestrel|kestrels]].
+
The Oseram were one of several tribes attacked by the [[Carja]] during the [[Red Raids]]. Countless among their tribe were either slaughtered or brought to the [[Sun-Ring]] to be enslaved and/or sacrificed. Interestingly, there were a number of Oseram, such as the work gang led by [[Petra Forgewoman]], who remained in the Sundom during the war, keeping mobile to avoid [[kestrel]]s.
   
To counter the Carja threat, many Oseram banded together to defend their land and their people. Notable warriors included [[Dervahl]], a genius tinkerer and warlord who eventually lost his family to the raids; [[Ersa]], a fierce warrior who had survived the Sun-Ring and escaped enslavement; and her brother, [[Erend]].
+
To counter the Carja threat, many Oseram banded together to defend their land and their people. Notable warriors included [[Dervahl]], a genius tinker and warlord who eventually lost his family to the raids, [[Ersa]], a fierce warrior who had survived the Sun-Ring and escaped enslavement, and her brother, [[Erend]].
   
Approximately a decade into the Raids, [[Avad]], the second son of the Mad Sun-King, came to the Claim in hopes of ending his father's brutal reign. Ersa, remembering Avad's role in helping her escape, gathered Freebooters loyal to her and joined Avad's cause. Thus, the Oseram would play a crucial role in the Liberation of Meridian, and the end of the Red Raids.
+
Approximately a decade into the Raids, [[Avad]], the second son of the [[Jiran|Mad Sun-King]], came to the Claim in hopes of ending his father's brutal reign. Ersa, remembering Avad's role in helping her escape, gathered Freebooters loyal to her and joined Avad's cause. Thus, the Oseram would play a crucial role in the [[liberation of Meridian]], and the end of the Red Raids.
   
 
===Post-Liberation===
 
===Post-Liberation===
The Oseram's role in liberating Meridian would not be forgotten. Upon becoming Sun-King, Avad turned his Freebooter allies into the [[Vanguard]], his personal guard and part of Meridian's security. Any remaining Oseram slaves were released, and all Oseram were granted entry into Meridian. While suspicious of the Carja, the ealdormen of the Claim agreed to form an alliance with their southern neighbors. Free trade resulting from this alliance proved mutually beneficial, and many Oseram came to the Sundom for work.
+
The Oseram's role in liberating Meridian would not be forgotten. Upon becoming [[Sun-King]], Avad turned his Freebooter allies into the [[Vanguard]], his personal guard and part of Meridian's security. Any remaining Oseram slaves were released, and all Oseram were granted entry into Meridian. While suspicious of the Carja, the ealdormen of the Claim agreed to form an alliance with their southern neighbors. Free trade resulting from this alliance proved mutually beneficial, and many Oseram came to the Sundom for work.
   
  +
== Society and culture ==
==Politics==
 
 
In many respects, Oseram culture is distinct from other tribes. They do not wear any form of [[face paint]] (although some have tattoos), are dismissive of spirituality, and are frequently found beyond their homeland.
The Oseram are divided into loosely-confederated clans inhabiting the land to the north of the [[Carja]] [[Sundom]], known as "[[the Claim]]."<ref name="book">[[Horizon Zero Dawn Collector's Edition Guide|''Horizon Zero Dawn Strategy Guide'' (Collector's Ed.)]], Future Press, 2017.</ref>
 
   
=== Governing structure ===
+
=== Political structure ===
 
The tribe as a whole is made up of independent villages maintained by family clans. These clans are loosely united into a larger nation-state, although the day-to-day lives of Oseram are governed by his or her clan's ealdormen.
 
The tribe as a whole is made up of independent villages maintained by family clans. These clans are loosely united into a larger nation-state, although the day-to-day lives of Oseram are governed by his or her clan's ealdormen.
   
 
Each clan elects a council of ealdormen to provide governance to the tribe, although this is typically done on a case-by-case basis. Oseram citizens with requests for marriage or policy proposals for the village will wait in line for hours each day for an opportunity to pose their question to the ealdormen.<ref name="claim">[[The Claim (Datapoint)]]</ref> Settlements outside of the Claim appear to follow different governing structures.
 
Each clan elects a council of ealdormen to provide governance to the tribe, although this is typically done on a case-by-case basis. Oseram citizens with requests for marriage or policy proposals for the village will wait in line for hours each day for an opportunity to pose their question to the ealdormen.<ref name="claim">[[The Claim (Datapoint)]]</ref> Settlements outside of the Claim appear to follow different governing structures.
   
  +
=== Craftsmanship and material culture ===
== Culture ==
 
 
The Oseram's greatest achievement is their practical craftsmanship, which many members, including Erend, can be heard boasting about. They are the only tribe to forge their own alloys, which they favor over raw machine parts. Forging and metalworking are one of the cornerstones of Oseram culture, with virtually every settlement centering around a forge. Their armors are highly resilient and their weapons are advanced and powerful despite their lack of ancient knowledge, with a particularly notable example being the [[Oseram Cannon]], a key element in Jiran's defeat during the Liberation of Meridian. Other apparatuses, like [[Sonic Device]]s, safe doors, and primitive voice recorders are proof of their technological aptitude, which so far can only be surpassed by those bearing knowledge of the Old Ones. According to [[Ralert]], Oseram use all the parts from machines and consider it wasteful to do otherwise.
In many ways, Oseram culture is distinct from other tribes. They do not wear any form of face paint (although they are known to have tattoos), scorn organized religion, and design based on practicality rather than take inspiration from their surroundings.
 
   
 
Oseram structures are sturdy in design, comprised of stone and reinforced with lumber and metal. Most of their smaller buildings tend to be circular or cylindrical in shape.
The Oseram value independence and freedom of expression, making arguments is a vital part of Oseram culture. Similarly, honesty is a key virtue, and cheating or deceiving a fellow tribe member is a crime punishable by death.<ref name="book" />
 
   
 
As evidenced by many Oseram, as well as the Carja scribe [[Aram]], the Oseram are heavy drinkers.
The Oseram's greatest achievement is their practical craftsmanship, which many members, including [[Erend]], can be heard boasting about. They are the only tribe to forge their own alloys, which they use over raw machine parts. Their armors are highly resilient and their weapons are advanced and powerful despite their lack of [[Old Ones|ancient]] knowledge, with a particularly notable example being the [[Oseram Cannon]], a key element in Jiran's defeat during the Liberation of Meridian. Other apparatuses, like [[Sonic Device]]s, safe doors, and primitive voice recorders are proof of their technological aptitude, which so far can only be surpassed by those bearing knowledge of the Old Ones. According to [[Ralert]], Oseram use all the parts from machines and consider it wasteful to do otherwise.
 
   
 
=== Beliefs ===
As evidenced by many Oseram, as well as the Carja scribe [[Aram]], the Oseram are heavy drinkers.<ref name="claim" />
 
 
The Oseram believe that the world functions as a large and intricately crafted mechanism, and all the forces of nature are accounted for by this mechanism. They believe that the Old Ones were once the caretakers of this "world-machine", and their civilization fell due to their failure to maintain it.<ref name="old ones">[[The Old Ones (Datapoint)]]</ref>
 
===Architecture===
 
Oseram structures are sturdy in design, comprised of stone and reinforced with lumber and metal. Most of their smaller buildings tend to be circular or cylindrical in shape.
 
   
 
Aside from this myth, the Oseram are largely irreligious, and scorn the idea of religious bodies. They are generally critical of tribal religions, especially when they interfere with common sense.
===Beliefs===
 
The Oseram believe that the world functions as a large and intricately crafted mechanism, and all the forces of nature are accounted for by this mechanism. They believe that the Old Ones were once the caretakers of this "world-machine", and their civilization fell due to their failure to maintain it.<ref name = "old ones">[[The Old Ones (Datapoint)]]</ref>
 
   
 
=== Values ===
Aside from this myth, the Oseram are largely agnostic or atheist, and scorn the idea of religious bodies. They are generally critical of tribal religions, especially when they interfere with common sense.
 
 
The Oseram value independence and freedom of expression above all else, with arguments being a vital part of Oseram culture. Similarly, honesty is a key virtue, and violations are punishable by death.
   
 
Oseram society is highly patriarchal, with women often being treated like property. Women who wish to become soldiers must shave their heads. Married women will have "Wife" as their title's suffix (ex: Alewife, Forgewife, Bladewife). According to Gera of Hunter's Gathering, this results in strong families, or treacherous bandits.
=== Women ===
 
{{Quote|In the Claim, where we come from, we don't own property, we become it.|[[Gera]]}}The Oseram have a patriarchal society in which women are not permitted to own property; rather, according to [[Gera]] at [[Hunter's Gathering]], they are treated like property. Women who wish to become soldiers must shave their heads. Married women will have "Wife" as their title's suffix (ex: Alewife, Forgewife, Bladewife). Gera says that this results in strong families, or treacherous bandits.
 
   
The patriarchy is even stronger in the Claim than in the neighboring Sundom, especially after the recent reforms of Sun-King [[Avad]]. Following the Liberation, many Oseram woman have left the Claim in hopes of finding independence.
+
The patriarchy is stronger in the Claim than in the neighboring Sundom, especially after the recent reforms of Sun-King Avad. Following the Liberation, many Oseram women have left the Claim in hopes of finding independence. Based on evidence within the game, it is customary for Oseram women to wear their hair very short.
   
== Foreign Relations ==
+
== Foreign relations ==
Oseram are often seen outside of the Claim, either searching for employment opportunities or resettling entirely.
+
Oseram are often seen outside of the Claim, either searching for employment opportunities or resettling entirely. Among the other tribes, the Oseram are known for their rowdiness and frequent disregard for cultural boundaries.
   
 
=== Carja ===
 
=== Carja ===
 
The Carja are the Oseram's southern neighbors, whom they share a long history with. Based on glyphs, the Oseram may have begun trade with the Carja as early as the reign of Sun-King [[Juwadan]].<ref name = "sunkings">[[The Sun-Kings]]</ref> It is likely that the two tribes had cordial relations prior to the start of the Red Raids, as Oseram work gangs played a large role in the construction of Meridian's elevators.
 
The Carja are the Oseram's southern neighbors, whom they share a long history with. Based on glyphs, the Oseram may have begun trade with the Carja as early as the reign of Sun-King [[Juwadan]].<ref name = "sunkings">[[The Sun-Kings]]</ref> It is likely that the two tribes had cordial relations prior to the start of the Red Raids, as Oseram work gangs played a large role in the construction of Meridian's elevators.
   
During the [[Red Raids]], the Oseram were hit especially hard by the Carja due to their proximity; however, their technological prowess allowed them to put up a solid fight. While some Oseram, such as Dervahl, hated all Carja for the Raids, others acknowledged that Jiran's actions did not represent all Carja. The allegiance between then-disgraced Prince Avad and Oseram Freebooters was a vital component of the Liberation of Meridian, and the freebooters that marched with Avad became the first members of the [[Vanguard]], which in time became not only a crucial part of Meridian, but a symbol of unity between the two tribes.
+
During the Red Raids, the Oseram were hit especially hard by the Carja due to their proximity; however, their technological prowess allowed them to put up a solid fight. While some Oseram, such as Dervahl, hated all Carja for the Raids, others acknowledged that Jiran's actions did not represent all Carja. The allegiance between then-disgraced Prince Avad and Oseram Freebooters was a vital component of the Liberation of Meridian, and the freebooters that marched with Avad became the first members of the Vanguard, which in time became not only a crucial part of Meridian, but a symbol of unity between the two tribes.
   
Oseram tend to criticize Carja culture for its opulence, and are suspicious of the Sundom igniting war with them again. On the other hand, many Oseram, particularly women, have immigrated to the Sundom due to the comparatively greater freedom, forming a considerable minority. The Ealdormen in the Claim seem the least receptive of the alliance, owing largely to the resulting emigration and the potential influence of Carja culture (particularly in regards to women). Additionally, some Oseram, most notably Dervahl, holds a grudge against the Carja for the Red Raids, which has nearly led to conflict restarting between the two.
+
Oseram tend to criticize Carja culture for its opulence, and are suspicious of the Sundom igniting war with them again. On the other hand, many Oseram, particularly women, have immigrated to the Sundom due to the comparatively greater freedom, forming a considerable minority. The Ealdormen in the Claim seem the least receptive of the alliance, owing largely to the resulting emigration and the potential influence of Carja culture (particularly in regards to women). Additionally, some Oseram, most notably Dervahl, hold a grudge against the Carja for the Red Raids, which nearly led to the conflict restarting.
   
 
While the alliance between the two tribes is uneasy at best, it is nevertheless the strongest inter-tribal relationship seen in the known world.
 
While the alliance between the two tribes is uneasy at best, it is nevertheless the strongest inter-tribal relationship seen in the known world.
  +
 
===Banuk===
 
===Banuk===
While not antagonistic, the relationship between the Banuk and Oseram is far from cordial. The differences between their two cultures, especially their spirituality, is a large factor. Some merchants from the Oseram have even traveled to sell their items to the in [[The Cut]], with little success.
+
While not antagonistic, the relationship between the [[Banuk]] and Oseram is far from cordial. The differences between their two cultures, especially their spirituality, is a large factor. Oseram merchants traveled to the Cut in an attempt to engage in trade with the Banuk, with limited success.
  +
 
===Nora===
 
===Nora===
 
While interactions between the [[Nora]] and Oseram are limited, the Oseram display a basic knowledge of Nora customs. Some Oseram, most notably Gera, have come to [[Hunter's Gathering]] following the Red Raids, engaging in trade with the Nora tribe for the first time in either of their histories.
 
While interactions between the [[Nora]] and Oseram are limited, the Oseram display a basic knowledge of Nora customs. Some Oseram, most notably Gera, have come to [[Hunter's Gathering]] following the Red Raids, engaging in trade with the Nora tribe for the first time in either of their histories.
   
 
However, there are indications that the Oseram, like the Carja, view the Nora as primitive: several Oseram have referred to the Nora as "savages".
 
However, there are indications that the Oseram, like the Carja, view the Nora as primitive: several Oseram have referred to the Nora as "savages".
  +
== Known Members ==
 
  +
== Locations ==
  +
The Oseram homeland, known as [[the Claim]] lies in the north of the [[Sundom]].
  +
* [[Mainspring]]
  +
  +
===''Horizon Zero Dawn''===
 
* [[Free Heap]]
 
* [[Pitchcliff]]
  +
  +
===''Horizon Forbidden West''===
  +
* [[Camp Nowhere]]
  +
* [[Chainscrape]]
  +
* [[Hidden Ember]]
  +
* [[Hollowrock]]
  +
* [[Last Log]]
  +
* [[Redhew Quarry]]
  +
 
== Members ==
 
{| align="center" width="100%"
 
{| align="center" width="100%"
 
| valign="top" |
 
| valign="top" |
  +
* [[Abadund]]
  +
* Adind Woodwittler<ref name=":0">[[A Knew Agreemunt]]</ref>
  +
* [[Aldur]]
  +
* [[Arnuf]]
  +
* [[Asera]]
 
* [[Bajund]]
 
* [[Bajund]]
  +
* Barnurd<ref>[[Urgent! Supplies Needed!]]</ref>
 
* [[Beladga]]
 
* [[Beladga]]
  +
* [[Belna]]
  +
* [[Boomer]]
  +
* Bragduf<ref name=":2">[[Message for Gunda]]</ref>
 
* [[Brageld]]
 
* [[Brageld]]
  +
* Brakund<ref>[[Mighty Pint]]</ref>
* [[Burgrend]]{{FW}}
+
* [[Burgrend]]
  +
* [[Corend]]
  +
* [[Danur]]
  +
* Davert<ref>[[Music Box]]</ref>
  +
* [[Delah]]
 
* [[Dervahl]]
 
* [[Dervahl]]
 
* [[Dorgeld]]
 
* [[Dorgeld]]
  +
* [[Dorund]]
  +
* Edmer Boarbroiler<ref name=":0" />
 
* [[Elkend]]
 
* [[Elkend]]
 
* [[Erend|Erend Vanguardsman]]
 
* [[Erend|Erend Vanguardsman]]
 
* [[Ersa]]
 
* [[Ersa]]
  +
*Ertha<ref>Mentioned in [[How's the Weather?]]</ref>
  +
*Faruf<ref>[[Delver's Journal]]</ref>
  +
* [[Fendur]]
  +
*Ferna<ref name=":1">[[Ferna's Courage]]</ref>
 
* [[Fernund]]
 
* [[Fernund]]
 
* [[Garnund]]
 
* [[Garnund]]
  +
* Genduf<ref>[[Good Day Gone Bad]]</ref>
 
* [[Gera]]
 
* [[Gera]]
 
* Gerund Huntmaster
 
* Gerund Huntmaster
* [[Gildun]]{{FW}}
+
* [[Gildun]]
  +
* Gorund<ref name=":1" />
  +
* Gunda<ref name=":2" />
  +
* Gunert<ref>[[Hammers for Hire]]</ref>
  +
* [[Hakund]]
 
* [[Hakurt]]
 
* [[Hakurt]]
  +
* [[Handa]]
* Hegeda Bladewife{{FW}}
+
* Hegeda Bladewife
| valign="top" |
 
  +
* [[Jelda]]
  +
* Jonda<ref name=":0" />
  +
* Jordert Guardsman<ref>[[My Eyebrows!]]</ref>
 
* [[Jorgriz]]
 
* [[Jorgriz]]
  +
* [[Joruf]]
  +
* [[Jorund]]
 
* [[Kaeluf]]
 
* [[Kaeluf]]
* [[Kendert]]
+
* [[Karhn]]
* [[Korduf]]
+
*[[Kendert]]
  +
* [[Keruf]]
 
| valign="top" |
  +
*[[Korduf]]
  +
*Korjund<ref>[[Damn that Korjund!]]</ref>
  +
* [[Korl]]
  +
* [[Korvend]]
  +
* [[Larend]]
  +
* [[Lokuf]]
  +
* [[Lora]]
 
* [[Lorund]]
 
* [[Lorund]]
  +
*Luf
  +
* [[Lunda]]
  +
* Maruf Tinburn<ref name=":0" />
 
* [[Menuf]]
 
* [[Menuf]]
  +
* [[Milduf]]
  +
* [[Minda]]
  +
* [[Morlund]]
 
* [[Mystery Boxes Merchant]]
 
* [[Mystery Boxes Merchant]]
  +
* Obera Ironsmelter<ref name=":0" />
  +
* Odgeld<ref>[[Reforging The Claim]]</ref>
  +
* [[Odurg]]
 
* [[Odund]]
 
* [[Odund]]
* [[Ohlgrud Smithsson]]{{FW}}
+
* [[Ohlgrud Smithsson]]
* [[Ohtur]]{{FW}}
+
* [[Ohtur]]
 
* [[Olin Delverson]]
 
* [[Olin Delverson]]
 
* [[Olin's Son]]
 
* [[Olin's Son]]
 
* [[Petra Forgewoman]]
 
* [[Petra Forgewoman]]
  +
* [[Porguf]]
  +
* [[Radel]]
  +
*Ragurg<ref>Mentioned in [[Shipping Manifest]]</ref>
  +
* [[Ragurt]]
 
* [[Ralert]]
 
* [[Ralert]]
 
* [[Rasgrund]]
 
* [[Rasgrund]]
* [[Varga]]{{FW}}
+
* [[Raynah]]
  +
* [[Runda]]
  +
* [[Salma]]
  +
* [[Silga]]
  +
* [[Stemmur|Stemmur Wordsmith]]
  +
* Talund Tinburn<ref name=":0" />
  +
* [[Telga]]
  +
* [[Thorden]]
  +
* [[Thurlis]]
  +
* [[Tolland|Tolland Cleanbroker]]
  +
* [[Ulvund|Ulvund Freeholder]]
  +
* Unden<ref>[[They Didn't Eat Me]]</ref>
  +
* [[Varga]]
 
* [[Vilgund]]
 
* [[Vilgund]]
  +
* [[Volma]]<ref>Mentioned in [[Ferna's Courage]]</ref>
  +
* Walduf Stonecutter<ref name=":0" />
  +
*Warend Gallivanter
  +
*Worguf<ref>[[To Do List]]</ref>
 
|}
 
|}
   
== NPC Archetypes ==
+
== NPC archetypes ==
 
* Elite Mercenary
 
* Elite Mercenary
 
* Mercenary Forgesmith
 
* Mercenary Forgesmith
 
* Mercenary Gunner
 
* Mercenary Gunner
* Mercenary Heav
+
* Mercenary Heavy
 
* Mercenary Warrior
 
* Mercenary Warrior
* Merchant
 
 
* Odund's Marvel Outlander
 
* Odund's Marvel Outlander
  +
* Oseram Delver
 
* Oseram Elder
 
* Oseram Elder
 
* Oseram Freebooter
 
* Oseram Freebooter
 
* Oseram Guard
 
* Oseram Guard
  +
* Oseram Miner
 
* Oseram Outlander
 
* Oseram Outlander
 
* Oseram Worker
 
* Oseram Worker
 
* Vanguard Regular
 
* Vanguard Regular
  +
* Vanguard Steelbreaker
 
== Known Settlements, Outposts, and Gates ==
 
* [[Free Heap]]
 
* [[Pitchcliff]]
 
   
 
== Trivia ==
 
== Trivia ==
Line 135: Line 218:
 
* The Oseram's culture is loosely based on that of the Cossacks.<ref>[https://www.youtube.com/watch?v=Us_S7aNyEMc '''Madqueen Show on Youtube:''' How Horizon Zero Dawn was designed]</ref>
 
* The Oseram's culture is loosely based on that of the Cossacks.<ref>[https://www.youtube.com/watch?v=Us_S7aNyEMc '''Madqueen Show on Youtube:''' How Horizon Zero Dawn was designed]</ref>
 
** Their clothing and architecture style, however, were original designs, conceived by determining how they would interact with their environment.
 
** Their clothing and architecture style, however, were original designs, conceived by determining how they would interact with their environment.
  +
* The Oseram have been referred to as the "dwarves" of the ''Horizon'' universe by the developers.
 
* Scrappersap, considered to be the finest Oseram brew, is derived from corn.
 
* Scrappersap, considered to be the finest Oseram brew, is derived from corn.
  +
* The Oseram are known to employ extremely cruel methods of torture, which, according to Sun-King Avad, "surpass the imaginations of even his [[Jiran|father]]", a man known for his unparalleled cruelty.
  +
*The names of Oseram settlements take inspiration from machinery and mechanics (Chainscrape, Three Chains) or from the geography of the area (Pitchcliff).
   
 
==Gallery==
 
==Gallery==
  +
===Concept art===
<gallery captionalign=center>
+
<gallery captionalign="center">
Ilya-golitsyn-oseram-heavy-02-resize.jpg|Concept art by Ilya Golitsyn
 
  +
Oseram concept art KARAKTER.jpg|Concept art from KARAKTER studio
Ilya-golitsyn-oseram-soldier-female-ig-resize.jpg
 
Ilya-golitsyn-oseram-vanguard-ig-final-resize.jpg|Vanguard concept art
+
Oseram kettle concept Plokker.jpg|Kettle concept art
  +
Oseram tent concepts Plokker.jpg|Tent concept art
Ilya-golitsyn-oseram-vanguard-female-final-resize.jpg
 
  +
Oseram cooking concept art van Driel.jpg|Concept art by Glenn van Driel
Ilya-golitsyn-oseram-merchant-resize.jpg|[[Merchant]] concept art
 
IMG 0192.JPG
 
IMG 0191.JPG
 
 
Alex-zapata-oseram-final.jpg|Oseram architecture modeled by Alex Zapata
 
Alex-zapata-oseram-final.jpg|Oseram architecture modeled by Alex Zapata
  +
</gallery>
  +
  +
===Character concept art===
  +
<gallery>
 
Ilya-golitsyn-oseram-heavy-02-resize.jpg|Concept art by Ilya Golitsyn
 
Ilya-golitsyn-oseram-soldier-female-ig-resize.jpg|Concept art by Ilya Golitsyn
 
Ilya-golitsyn-oseram-merchant-resize.jpg|[[Merchant]] concept art by Ilya Golitsyn
  +
IMG 0191.JPG|Concept art from KARAKTER studio
  +
Oseram female concept art Golitsyn.jpg|Concept art by Ilya Golitsyn
  +
Oseram female concept art Golitsyn 3.jpg|Concept art by Ilya Golitsyn
  +
Oseram female concept art Golitsyn 2.jpg|Concept art by Ilya Golitsyn
  +
Oseram male concept art Golitsyn.jpg|Concept art by Ilya Golitsyn
  +
Oseram children concept art Golitsyn.jpg|Concept art by Ilya Golitsyn
  +
Oseram concept art Luc de Haan.jpg|Concept art by Luc de Haan
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
[[Category:Humans]]
 
 
[[Category:Tribes]]
 
[[Category:Tribes]]
  +
[[Category:Horizon Zero Dawn Tribes]]
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[[Category:Horizon Forbidden West Tribes]]
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[[pt-br:Oseram]]
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[[ru:Озерам]]

Latest revision as of 20:35, 28 September 2023

"The Oseram believe in many things. The forge's hiss, the charcoal's crack, the creak of the fermenting barrel."
Mournful Namman

The Oseram are a human tribe in Horizon Zero Dawn and Horizon Forbidden West. They are known for their excellent metalworkers and craftsmen, and as such, their steel and powerful weaponry. They are more technologically advanced compared to the other known tribes.

History

Like all tribes on the continent, the Oseram descended from the inhabitants of ELEUTHIA-9. They are said to be the first tribe to delve into the ruins of the Old Ones, which are plentiful in their homeland.

Due to their loosely defined government, numerous Oseram traveled beyond the Claim for work and settlement: indeed, they can be found in the Sundom, the Sacred Lands, the Cut, and even as far as the Forbidden West. Additionally, Oseram work gangs were responsible for the construction of Meridian's elevators.

Red Raids

The Oseram were one of several tribes attacked by the Carja during the Red Raids. Countless among their tribe were either slaughtered or brought to the Sun-Ring to be enslaved and/or sacrificed. Interestingly, there were a number of Oseram, such as the work gang led by Petra Forgewoman, who remained in the Sundom during the war, keeping mobile to avoid kestrels.

To counter the Carja threat, many Oseram banded together to defend their land and their people. Notable warriors included Dervahl, a genius tinker and warlord who eventually lost his family to the raids, Ersa, a fierce warrior who had survived the Sun-Ring and escaped enslavement, and her brother, Erend.

Approximately a decade into the Raids, Avad, the second son of the Mad Sun-King, came to the Claim in hopes of ending his father's brutal reign. Ersa, remembering Avad's role in helping her escape, gathered Freebooters loyal to her and joined Avad's cause. Thus, the Oseram would play a crucial role in the liberation of Meridian, and the end of the Red Raids.

Post-Liberation

The Oseram's role in liberating Meridian would not be forgotten. Upon becoming Sun-King, Avad turned his Freebooter allies into the Vanguard, his personal guard and part of Meridian's security. Any remaining Oseram slaves were released, and all Oseram were granted entry into Meridian. While suspicious of the Carja, the ealdormen of the Claim agreed to form an alliance with their southern neighbors. Free trade resulting from this alliance proved mutually beneficial, and many Oseram came to the Sundom for work.

Society and culture

In many respects, Oseram culture is distinct from other tribes. They do not wear any form of face paint (although some have tattoos), are dismissive of spirituality, and are frequently found beyond their homeland.

Political structure

The tribe as a whole is made up of independent villages maintained by family clans. These clans are loosely united into a larger nation-state, although the day-to-day lives of Oseram are governed by his or her clan's ealdormen.

Each clan elects a council of ealdormen to provide governance to the tribe, although this is typically done on a case-by-case basis. Oseram citizens with requests for marriage or policy proposals for the village will wait in line for hours each day for an opportunity to pose their question to the ealdormen.[1] Settlements outside of the Claim appear to follow different governing structures.

Craftsmanship and material culture

The Oseram's greatest achievement is their practical craftsmanship, which many members, including Erend, can be heard boasting about. They are the only tribe to forge their own alloys, which they favor over raw machine parts. Forging and metalworking are one of the cornerstones of Oseram culture, with virtually every settlement centering around a forge. Their armors are highly resilient and their weapons are advanced and powerful despite their lack of ancient knowledge, with a particularly notable example being the Oseram Cannon, a key element in Jiran's defeat during the Liberation of Meridian. Other apparatuses, like Sonic Devices, safe doors, and primitive voice recorders are proof of their technological aptitude, which so far can only be surpassed by those bearing knowledge of the Old Ones. According to Ralert, Oseram use all the parts from machines and consider it wasteful to do otherwise.

Oseram structures are sturdy in design, comprised of stone and reinforced with lumber and metal. Most of their smaller buildings tend to be circular or cylindrical in shape.

As evidenced by many Oseram, as well as the Carja scribe Aram, the Oseram are heavy drinkers.

Beliefs

The Oseram believe that the world functions as a large and intricately crafted mechanism, and all the forces of nature are accounted for by this mechanism. They believe that the Old Ones were once the caretakers of this "world-machine", and their civilization fell due to their failure to maintain it.[2]

Aside from this myth, the Oseram are largely irreligious, and scorn the idea of religious bodies. They are generally critical of tribal religions, especially when they interfere with common sense.

Values

The Oseram value independence and freedom of expression above all else, with arguments being a vital part of Oseram culture. Similarly, honesty is a key virtue, and violations are punishable by death.

Oseram society is highly patriarchal, with women often being treated like property. Women who wish to become soldiers must shave their heads. Married women will have "Wife" as their title's suffix (ex: Alewife, Forgewife, Bladewife). According to Gera of Hunter's Gathering, this results in strong families, or treacherous bandits.

The patriarchy is stronger in the Claim than in the neighboring Sundom, especially after the recent reforms of Sun-King Avad. Following the Liberation, many Oseram women have left the Claim in hopes of finding independence. Based on evidence within the game, it is customary for Oseram women to wear their hair very short.

Foreign relations

Oseram are often seen outside of the Claim, either searching for employment opportunities or resettling entirely. Among the other tribes, the Oseram are known for their rowdiness and frequent disregard for cultural boundaries.

Carja

The Carja are the Oseram's southern neighbors, whom they share a long history with. Based on glyphs, the Oseram may have begun trade with the Carja as early as the reign of Sun-King Juwadan.[3] It is likely that the two tribes had cordial relations prior to the start of the Red Raids, as Oseram work gangs played a large role in the construction of Meridian's elevators.

During the Red Raids, the Oseram were hit especially hard by the Carja due to their proximity; however, their technological prowess allowed them to put up a solid fight. While some Oseram, such as Dervahl, hated all Carja for the Raids, others acknowledged that Jiran's actions did not represent all Carja. The allegiance between then-disgraced Prince Avad and Oseram Freebooters was a vital component of the Liberation of Meridian, and the freebooters that marched with Avad became the first members of the Vanguard, which in time became not only a crucial part of Meridian, but a symbol of unity between the two tribes.

Oseram tend to criticize Carja culture for its opulence, and are suspicious of the Sundom igniting war with them again. On the other hand, many Oseram, particularly women, have immigrated to the Sundom due to the comparatively greater freedom, forming a considerable minority. The Ealdormen in the Claim seem the least receptive of the alliance, owing largely to the resulting emigration and the potential influence of Carja culture (particularly in regards to women). Additionally, some Oseram, most notably Dervahl, hold a grudge against the Carja for the Red Raids, which nearly led to the conflict restarting.

While the alliance between the two tribes is uneasy at best, it is nevertheless the strongest inter-tribal relationship seen in the known world.

Banuk

While not antagonistic, the relationship between the Banuk and Oseram is far from cordial. The differences between their two cultures, especially their spirituality, is a large factor. Oseram merchants traveled to the Cut in an attempt to engage in trade with the Banuk, with limited success.

Nora

While interactions between the Nora and Oseram are limited, the Oseram display a basic knowledge of Nora customs. Some Oseram, most notably Gera, have come to Hunter's Gathering following the Red Raids, engaging in trade with the Nora tribe for the first time in either of their histories.

However, there are indications that the Oseram, like the Carja, view the Nora as primitive: several Oseram have referred to the Nora as "savages".

Locations

The Oseram homeland, known as the Claim lies in the north of the Sundom.

Horizon Zero Dawn

Horizon Forbidden West

Members

NPC archetypes

  • Elite Mercenary
  • Mercenary Forgesmith
  • Mercenary Gunner
  • Mercenary Heavy
  • Mercenary Warrior
  • Odund's Marvel Outlander
  • Oseram Delver
  • Oseram Elder
  • Oseram Freebooter
  • Oseram Guard
  • Oseram Miner
  • Oseram Outlander
  • Oseram Worker
  • Vanguard Regular
  • Vanguard Steelbreaker

Trivia

  • The Oseram make use of bynames, which are last names derived from occupation, gender, marital status, or familial relation. Examples include Petra Forgewoman and Olin Delverson.
  • The Oseram's culture is loosely based on that of the Cossacks.[21]
    • Their clothing and architecture style, however, were original designs, conceived by determining how they would interact with their environment.
  • The Oseram have been referred to as the "dwarves" of the Horizon universe by the developers.
  • Scrappersap, considered to be the finest Oseram brew, is derived from corn.
  • The Oseram are known to employ extremely cruel methods of torture, which, according to Sun-King Avad, "surpass the imaginations of even his father", a man known for his unparalleled cruelty.
  • The names of Oseram settlements take inspiration from machinery and mechanics (Chainscrape, Three Chains) or from the geography of the area (Pitchcliff).

Gallery

Concept art

Character concept art

References