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"The lesson will be taught in due time, Aloy. Until then, we wait."
This article contains heavy spoilers, and may reveal plot or quest information.



Aratak: "Is this a challenge?"
Aloy: "For the werak."

For the Werak is a side quest in Horizon Zero Dawn: The Frozen Wilds.

Synopsis

In order to gain access to Thunder's Drum and learn more about the connection between the Spirit, the Daemon, and the Daemonic machines, Aloy must challenge Aratak for control of his werak. Before she does this, Ourea suggests she make herself known among the members of the werak to garner support for her bid. Aloy must complete at least two of the following tasks:

It is possible to have completed the requirements before reaching Ourea's Retreat, in which case Aloy will tell Ourea that she is already well-known in the werak. Otherwise, Aloy must set out to make an impact on the Cut.

Once two of the tasks are completed, Aloy must return to Song's Edge to officially challenge Aratak. With Ourea vouching for her claim, an argument is spurred between the chieftain and the shaman which reveals they are brother and sister. With no choice but to accept Aloy's challenge, Aratak arranges for their meeting at the Frostfigures.

The Challenge

Arriving at the Frostfigures, Aratak gives Aloy one last chance to withdraw. Declining his offer, Ourea then explains the challenge: Aratak and Aloy will scale the Frostfigures from opposite sides, hunting machines herded in by hunters of the werak. Along the way, they are to release three beacons to mark their progress. As an additional hurdle, Aloy as the challenger must release all three of her beacons before Aratak in order to be named the victor.

Aloy successfully releases her first two beacons ahead of Aratak, however, when they descend into the valley for the final hunt they find it deserted. Two hunters then appear tailed closely by three Daemonic Frostclaws.

After the three Frostclaws are defeated, Ruatuk declares the result void due to the intervention of the Daemonic machines, however Aratak overrules the result, announcing Aloy as the victor and relinquishing his title as chieftain of the werak.   

With the route to Thunder's Drum now open to Aloy, Ourea announces that they will return to the mountain with Aloy granting Aratak permission to join them. The three then make their way to Longnotch to prepare for the expedition.   

Objectives

  1. Prove Yourself to the Werak
    1. Clear out the Bandit Camp
    2. Complete a Trial at the Hunting Grounds
    3. Repair and Override the Tallneck
    4. Talk to Sekuli
  2. Go to Song's Edge
  3. Challenge Aratak
  4. Go to the Frostfigures
  5. Talk to Ourea
  6. Complete the First Challenge Before Aratak
    1. Race to the First Challenge Site
    2. Kill the Machines
    3. Launch your Balloon
  7. Complete the Second Challenge Before Aratak
    1. Race to the Second Challenge Site
    2. Kill the Two Bellowbacks
    3. Launch your Balloon
  8. Complete the Third Challenge Before Aratak
    1. Race to the Third Challenge Site
  9. Kill the Machines
  10. Become the Werak Leader

Walkthrough

For the Werak - Ultra Hard - No Damage - Video Guide

For the Werak - Ultra Hard - No Damage - Video Guide

Horizon Zero Dawn Quests
Main Quest A Gift from the Past - Lessons of the Wild - The Point of the Spear - Mother's Heart - The Proving - The Womb of the Mountain - A Seeker at the Gates - The War-Chief's Trail - Revenge of the Nora - The City of the Sun - The Field of the Fallen - Into the Borderlands - The Sun Shall Fall - Maker's End - The Grave-Hoard - To Curse the Darkness - Deep Secrets of the Earth - The Terror of the Sun - The Heart of the Nora - The Mountain That Fell - The Looming Shadow - The Face of Extinction
Side Quests A Daughter's Vengeance - A Moment's Peace - Acquired Taste - Ancient Armory - Blood on Stone - Cause for Concern - Farewell - Death from the Skies - Fatal Inheritance - Heap of Trouble - Honor The Fallen - Hunters' Blind - In Her Mother's Footsteps - Insult to Injury - Queen's Gambit - Redmaw - Robbing the Rich - Sun and Shadow - Sunstone Rock - The Forgotten - Traitor's Bounty - Underequipped - Weapons of the Lodge
Errands A Curious Proposal - Collateral - Deadliest Game - Demand and Supply - Hammer and Steel - Healer's Oath - Hunting for the Lodge - In Foreign Lands - Luck of the Hunt - Odd Grata - Sanctuary - Shortage of Supplies - Sun's Judgment - To Old Acquaintance
Activities Bandit Camps Blackwing Snag - Devil's Thirst - Gatelands - Hollow Fort - Shattered Kiln - Stone YieldFW - Two-Teeth
Cauldrons Cauldron RHO - Cauldron SIGMA - Cauldron XI - Cauldron ZETA
Corrupted Zones Corrupted Zones
Hunting Grounds Greatrun - Nora - SnowchantsFW - Spurflints - Sun Furrows - Valleymeet
Tallnecks Devil's Thirst - Copper Deeps - FrostfiguresFW - Rustwash - Spearshafts - Sun-Steps
Horizon Zero Dawn: The Frozen Wilds Quests
Side Quests Firebreak - For the Werak - Frontier Justice - Into the Frozen Wilds - The Forge of Winter - The Hunters Three - The Shaman's Path - The Survivor - Waterlogged
Errands A Secret Shared - Ikrie's Challenge - Geared Up: Forgefire - Geared Up: Icerail - Geared Up: Stormslinger - Out of the Forge - The Claws Beneath
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