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A '''flashpoint''' is a mechanic that supports the dialogue and story in ''[[Horizon Zero Dawn]].'' |
A '''flashpoint''' is a mechanic that supports the dialogue and story in ''[[Horizon Zero Dawn]].'' |
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− | Flashpoints occur at key moments in dialogue during [[Quest|quests]]. They give the player an opportunity to develop [[Aloy]]'s personality by choosing between three different reactions. Each flashpoint choice will produce some unique dialogue, but only a small number of decisions impact the |
+ | Flashpoints occur at key moments in dialogue during [[Quest|quests]]. They give the player an opportunity to develop [[Aloy]]'s personality by choosing between three different reactions. Each flashpoint choice will produce some unique dialogue, but only a small number of decisions impact the story itself. |
== Description == |
== Description == |
Revision as of 09:57, 21 November 2018
A flashpoint is a mechanic that supports the dialogue and story in Horizon Zero Dawn.
Flashpoints occur at key moments in dialogue during quests. They give the player an opportunity to develop Aloy's personality by choosing between three different reactions. Each flashpoint choice will produce some unique dialogue, but only a small number of decisions impact the story itself.
Description
Flashpoints can be distinguished from regular dialogue options because they will include three icons representing the three possible ways for Aloy to respond: with heart, intellect, or threat.
Flashpoints
"The lesson will be taught in due time, Aloy. Until then, we wait." This article contains heavy spoilers. Read ahead with caution.
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Flashpoints with consequences
Main Quests
Prompt | Choices | Result | |
---|---|---|---|
During Lessons of the Wild | |||
Bast throws a rock at Aloy. | Drop your rock | Changes Aloy's response to Bast's taunts during Mother's Heart. | |
Knock the rock from his hands | |||
Aim for his head | |||
During Mother's Heart | |||
Rost: "This is goodbye." | I understand | Changes Aloy's dialogue during her first visit to Rost's Grave. | |
But I will find you | |||
Then good riddance | |||
During The City of the Sun | |||
Decide Olin's fate. | Redeem yourself | Changes the events of the errand Collateral (as well as whether Olin lives or dies). | |
This is complicated | |||
Your life is forfeit | |||
During The Sun Shall Fall | |||
Avad: "I could use someone like you at my side." | I need to go my own way | Changes Avad's dialogue during his next encounter with Aloy. | |
I'm not a substitute | |||
Like you "used" Ersa? | |||
During The Heart of the Nora | |||
Lansra: "We must stop her!" | Let go of your fear, Lansra | Changes Lansra's dialogue after Aloy exits ELEUTHIA-9. | |
Ignore them and enter the Hatch | |||
You're not stopping me |
Side Quests and Errands
Prompt | Choices | Result | |
---|---|---|---|
During The Survivor | |||
White Teeth Chieftain: "Convince me what an outlander's word is worth." | She's endured more than most | Changes optional dialogue with Mailen. | |
By the rules of the ordeal, she survived | |||
She gave up everything for your rules | |||
During The Hunters Three | |||
Tulemak: "What will you remember of us?" | What you've endured | Determines the name of the hunters' werak. | |
What you fight for | |||
What you've accomplished | |||
During Frontier Justice | |||
Inatut: "Where else would I go?" | Go where you feel you belong | Changes the circumstances of Aloy's next encounter with Inatut. | |
Maybe you're in a good position | |||
You don't owe the werak anything |
Other Flashpoints
Main Quest
Prompt | Choices | |
---|---|---|
During The Womb of the Mountain | ||
Resh: "No wonder a curse is upon us and children lie dead under cairns of stone." | You dishonor the dead | |
You're a nobody | ||
Watch your tongue |
Sidequests and Errands
Prompt | Choices | |
---|---|---|
During The Forge of Winter | ||
Aloy: "You're asking me if you should lie to them." CYAN: "Broadly, yes." |
Take it gently | |
Use your judgement | ||
You're got to tell them the truth |