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=== NPC only ===
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====Time Bomb====
 
Used only by NPCs, the Time Bomb is a bomb that deals high explosive damage with a short fuse (approximately three seconds) after it impacts a surface before it detonates.  It appears similar to Blast Bombs, but makes a distinct hissing noise as it travels, and leaves a small orange trail. Used almost exclusively by [[Shadow Carja]], such as Shadow Archers and Cultist Dredgers, though some mercenaries also use it.
====Timed Grenade====
 
A bomb that deals high explosive damage with a short fuse (approximately three seconds) after it impacts a surface before it detonates.  It appears similar to Blast Bombs, but makes a distinct hissing noise as it travels, and leaves a small orange trail. Used almost exclusively by Shadow Carja, such as Shadow Archers and Cultist Dredgers, though some mercenaries also use it.
 
 
 
 
   
 
== Ammo Types and Modification Slots by Variant ==
 
== Ammo Types and Modification Slots by Variant ==

Revision as of 19:11, 26 March 2020

The Blast Sling is a ranged weapon in Horizon Zero Dawn. It is a slow-firing sling that lobs explosive bombs with various trigger mechanisms, such as impact, timer, or proximity. It is best used to deal high impact and area damage, and can be used in both aggressive and stealthy playstyles.

Special Variant

The Lodge Blast Sling is available as reward from the quest Weapons of the Lodge, requiring player to earn at least a Half Sun mark on all 15 Hunting Grounds Trials throughout the base game; players cannot get a second unit in the same playthrough. It has identical stats and slot number to the Shadow Variant, albeit with higher base Handling of 70 which could improve its Damage per Second value.

General Notes

In terms of fast, raw damage output that is easy to aim and apply, this is among the best of the available weapons. It is also, however, one of the loudest; one blast can alert enemies from quite a long distance away and more aggressive types may come looking for the source of the noise. Supplying it with ammo also takes a significant amount of Blaze over time if you use it regularly.

The Sticky Bombs, which have the highest damage per shot, also can work as a very powerful starting ambush; machines do not become combat-alerted until one detonates at the end of the timer. If you are in stealth in bushes and stick one directly on a machine, you can keep firing them at it while it's looking right at you and it will not be combat alerted until they detonate. You should be able to land at least 4 sticky bombs on a machine this way and they don't get knocked off from each other; the machine will take full damage from each of them, and given the sizeable base damage of the bombs plus some good damage mods you could put quite a sizeable amount of damage into a very big machine before they can start fighting back.

Ammo

Blast Bombs

Blast Bombs explode on impact.

Ammo Game Mode Damage
Blast Bomb
Blast Bomb
Story Damage-Icon 400
Easy Damage-Icon 125
Normal Damage-Icon 100
Hard Damage-Icon 90
Very Hard Damage-Icon 80
Ultra Hard Damage-Icon 70

Sticky Bombs

Sticky Bombs stick to targets and explode after five seconds.

Ammo Type Game Mode Damage
Sticky Bomb
Sticky Bomb
Story Damage-Icon 600
Easy Damage-Icon 188
Normal Damage-Icon 150
Hard Damage-Icon 135
Very Hard Damage-Icon 120
Ultra Hard Damage-Icon 105

Proximity Bombs

Proximity Bombs land on surfaces and behave as a landmine, detonating when neared.

Ammo Type Game Mode Damage
Proximity Bomb
Proximity Bomb
Story Damage-Icon 300
Easy Damage-Icon 94
Normal Damage-Icon 75
Hard Damage-Icon 60
Very Hard Damage-Icon 60
Ultra Hard Damage-Icon 53

Time Bomb

Used only by NPCs, the Time Bomb is a bomb that deals high explosive damage with a short fuse (approximately three seconds) after it impacts a surface before it detonates.  It appears similar to Blast Bombs, but makes a distinct hissing noise as it travels, and leaves a small orange trail. Used almost exclusively by Shadow Carja, such as Shadow Archers and Cultist Dredgers, though some mercenaries also use it.

Ammo Types and Modification Slots by Variant

As with most weapons, the most basic versions of the Blast Sling cannot carry all types of the available ammunition.

Blast Bomb Sticky Bomb Proximity Bomb Mod Slots
Basic Blast Bomb 1
Carja Blast Bomb Sticky Bomb 2
Shadow Blast Bomb Sticky Bomb Proximity Bomb 3
AdeptNG+ Blast Bomb Sticky Bomb Proximity Bomb 4
Lodge Blast Bomb Sticky Bomb Proximity Bomb 3
Adept LodgeNG+ Blast Bomb Sticky Bomb Proximity Bomb 4

Acquisition Details

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-IconGeneral Merchants MetalShardsTransparent 200 MetalShardsTransparent 1,000 MetalShardsTransparent 30
Carja Merchant-IconTier 2/3/4 Merchants MetalShardsTransparent 400
10 Metal Vessel
1 Luminous Braiding
MetalShardsTransparent 2,000
20 Metal Vessel
2 Luminous Braiding
MetalShardsTransparent 50
Shadow Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 1,400
1 Lancehorn Heart
MetalShardsTransparent 7,000
2 Lancehorn Heart
MetalShardsTransparent 100
AdeptNG+ Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 2,800
1 Lancehorn Heart
1 Charger Heart
MetalShardsTransparent 14,000
2 Lancehorn Heart
2 Charger Heart
MetalShardsTransparent 100
Lodge Hunter's Lodge 15 Half Sun marks 15 Half Sun marks MetalShardsTransparent 100
Adept
LodgeNG+
Hunter's Lodge 15 Half Sun marks 15 Half Sun marks MetalShardsTransparent 100

Trivia

  • The model of the Lodge Blast Sling is that of a recolored Sling instead of being similar to the regular variants.
Horizon Zero Dawn Weapons
Ranged Weapons Blast Sling - Forgefire - Hunter Bow - Icerail - Rattler - Ropecaster - Sharpshot Bow - Sling - Stormslinger - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher - Oseram Cannon - Ravager Cannon