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+ | ====Time Bomb==== |
⚫ | Used only by NPCs, the Time Bomb is a bomb that deals high explosive damage with a short fuse (approximately three seconds) after it impacts a surface before it detonates. It appears similar to Blast Bombs, but makes a distinct hissing noise as it travels, and leaves a small orange trail. Used almost exclusively by [[Shadow Carja]], such as Shadow Archers and Cultist Dredgers, though some mercenaries also use it. |
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== Ammo Types and Modification Slots by Variant == |
== Ammo Types and Modification Slots by Variant == |
Revision as of 19:11, 26 March 2020
The Blast Sling is a ranged weapon in Horizon Zero Dawn. It is a slow-firing sling that lobs explosive bombs with various trigger mechanisms, such as impact, timer, or proximity. It is best used to deal high impact and area damage, and can be used in both aggressive and stealthy playstyles.
Special Variant
The Lodge Blast Sling is available as reward from the quest Weapons of the Lodge, requiring player to earn at least a Half Sun mark on all 15 Hunting Grounds Trials throughout the base game; players cannot get a second unit in the same playthrough. It has identical stats and slot number to the Shadow Variant, albeit with higher base Handling of 70 which could improve its Damage per Second value.
General Notes
In terms of fast, raw damage output that is easy to aim and apply, this is among the best of the available weapons. It is also, however, one of the loudest; one blast can alert enemies from quite a long distance away and more aggressive types may come looking for the source of the noise. Supplying it with ammo also takes a significant amount of Blaze over time if you use it regularly.
The Sticky Bombs, which have the highest damage per shot, also can work as a very powerful starting ambush; machines do not become combat-alerted until one detonates at the end of the timer. If you are in stealth in bushes and stick one directly on a machine, you can keep firing them at it while it's looking right at you and it will not be combat alerted until they detonate. You should be able to land at least 4 sticky bombs on a machine this way and they don't get knocked off from each other; the machine will take full damage from each of them, and given the sizeable base damage of the bombs plus some good damage mods you could put quite a sizeable amount of damage into a very big machine before they can start fighting back.
Ammo
Blast Bombs
Blast Bombs explode on impact.
Ammo | Game Mode | Damage |
---|---|---|
Blast Bomb |
Story | 400 |
Easy | 125 | |
Normal | 100 | |
Hard | 90 | |
Very Hard | 80 | |
Ultra Hard | 70 |
Sticky Bombs
Sticky Bombs stick to targets and explode after five seconds.
Ammo Type | Game Mode | Damage |
---|---|---|
Sticky Bomb |
Story | 600 |
Easy | 188 | |
Normal | 150 | |
Hard | 135 | |
Very Hard | 120 | |
Ultra Hard | 105 |
Proximity Bombs
Proximity Bombs land on surfaces and behave as a landmine, detonating when neared.
Ammo Type | Game Mode | Damage |
---|---|---|
Proximity Bomb |
Story | 300 |
Easy | 94 | |
Normal | 75 | |
Hard | 60 | |
Very Hard | 60 | |
Ultra Hard | 53 |
Time Bomb
Used only by NPCs, the Time Bomb is a bomb that deals high explosive damage with a short fuse (approximately three seconds) after it impacts a surface before it detonates. It appears similar to Blast Bombs, but makes a distinct hissing noise as it travels, and leaves a small orange trail. Used almost exclusively by Shadow Carja, such as Shadow Archers and Cultist Dredgers, though some mercenaries also use it.
Ammo Types and Modification Slots by Variant
As with most weapons, the most basic versions of the Blast Sling cannot carry all types of the available ammunition.
Blast Bomb | Sticky Bomb | Proximity Bomb | Mod Slots | |
---|---|---|---|---|
Basic | 1 | |||
Carja | 2 | |||
Shadow | 3 | |||
AdeptNG+ | 4 | |||
Lodge | 3 | |||
Adept LodgeNG+ | 4 |
Acquisition Details
Variant | Sources | Regular Cost | Ultra Hard Cost | Sell Value |
---|---|---|---|---|
Basic | General Merchants | 200 | 1,000 | 30 |
Carja | Tier 2/3/4 Merchants | 400 10 Metal Vessel 1 Luminous Braiding |
2,000 20 Metal Vessel 2 Luminous Braiding |
50 |
Shadow | Tier 3 & 4 Merchants | 1,400 1 Lancehorn Heart |
7,000 2 Lancehorn Heart |
100 |
AdeptNG+ | Tier 3 & 4 Merchants | 2,800 1 Lancehorn Heart 1 Charger Heart |
14,000 2 Lancehorn Heart 2 Charger Heart |
100 |
Lodge | Hunter's Lodge | 15 Half Sun marks | 15 Half Sun marks | 100 |
Adept LodgeNG+ |
Hunter's Lodge | 15 Half Sun marks | 15 Half Sun marks | 100 |
Trivia
- The model of the Lodge Blast Sling is that of a recolored Sling instead of being similar to the regular variants.
Horizon Zero Dawn Weapons | |
---|---|
Ranged Weapons | Blast Sling - Forgefire - Hunter Bow - Icerail - Rattler - Ropecaster - Sharpshot Bow - Sling - Stormslinger - Tearblaster - War Bow |
Melee Weapons | Spear - Sylens' Lance |
Stealth Weapons | Traps - Tripcaster |
Heavy Weapons | Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher - Oseram Cannon - Ravager Cannon |